United States District Court Judge John Gleeson, who is presiding over In re Payment Card Interchange Fee and Merchant Discount Antitrust Litigation, has ruled that this website and others like it posted certain information regarding the settlement of that case that was misleading. Additional information as to class members' rights and options under the settlement is available at www.paymentcardsettlement.com.
Sign In

The Association for Convenience & Fuel Retailing

Skip Navigation LinksNACS Online / Magazine / Past Issues / 2010 / November 2010 / Ideas 2 Go: Move Over, Playstation

Ideas 2 Go: Move Over, Playstation

Ideas 2 Go: Move Over, Playstation
By Jennifer J. Salopek

For many reasons, your cus­tomers complain â€" some of those reasons might be valid, some ridiculous â€" but how your employees handle those com­plaints can make the difference be­tween your convenience store and the one down the street. Your competitive advantage lies in properly training employees to handle those complaints â€" and in creating training that em­ployees want to take, rather than have to take.

BP’s ampm convenience stores en­countered this scenario after the com­pany moved to a franchisee model in 2008. The new ownership structure meant that most training for non­-managerial employees was just a sug­gestion, but a consistent â€" and correct â€" process for handling food com­plaints was crucial to the franchisor’s goal of improving customer service.

The complaint hotline wasn’t yield­ing any signi�cant data, so ampm began making "mystery calls" to stores to see how store personnel responded. "The results for following the correct proce­dure were lower than we wanted," said Dan Balzer, training technology man­ager for retail learning and develop­ment at BP America.

Specifically Designed
To develop training that would com­municate detailed, consistent proce­dures to workers in the 1,200 stores â€" and training that they would want to take â€" Balzer and consultant Kath­leen Fortney of Centrax Corporation sought to create truly engaging online training. After all, the stakes were po­tentially high: Food accounts for 15 percent of sales (not including fuel) in ampm stores.

"There can be severe consequences to food [safety] issues, so the new training was a proactive move on our part," said Balzer.

A new computer-based training program was specifically designed to be appealing. Realistic, three-dimen­sional store replicas, including prod­ucts and fixtures, communicated brand and merchandising standards while providing an immersive envi­ronment that drew in learners. "We really focused on our target audience, and designed the program with a game-like appearance," explained Fortney.

The instructional design method­ology uses a narrative structure: Sce­narios branch to pass/fail paths that allow learners to make wrong choices, then rectify them. Special attention was paid to the complexity of the sce­narios and the animation of the char­acters. Although Balzer admits that the course is one of the most expen­sive he has ever created, he repur­posed many existing assets from a larger online curriculum, resulting in some savings.

ampm uses its own iGate software system to push the course to back-office computers in stores via the In­ternet; it is then downloaded for play offline. To reinforce the training, the team created a card that outlines the procedure for handling customer food complaints and a sticker to put on the phone or cash register; these remind store workers of proper steps at a glance.

The course was rolled out one mar­ket at a time in 2009. ampm franchise business consultants introduced it to stores; some even created local incen­tive programs for completing the training and demonstrating mastery of the steps. ampm followed up with mystery calls four to six weeks later to assess the program’s effect.

The concepts also spread within a store: "We found that if anyone in the location completed the course, the performance of the entire store in­creased," said Fortney.

A Valuable Service
By early 2010, the course had been rolled out to all 1,200 ampm stores.

Balzer reports that learner reaction has been very positive, and that man­agers are excited about the self-paced, computer-based course that frees them to do other things.

"Although we neither mandate this training nor track its completion, managers indicate that they find the course to be high-quality, engaging and appropriate," said Balzer. "They viewed its provision as a valuable ser­vice."

Balzer does track observance of the proper procedure during the mystery calls. That number topped 50 percent in the first year of the training course deployment and has now reached 75 percent. This success is proof that en­gaging learning, designed for the learner, can help convenience stores promote the adoption of a business process even without direct control of the performers.

ÂJennifer J. Salopek is a freelance writer in McLean, Virginia. She can be reached at jjsalopek@cox.net.